| Utron Kinetics, LLC
9441 Innovation Drive Manassas, VA 20110 | |
| Phone:
PI: Topic#: |
(703) 369-5552
Karthik OSD 09-C04 Awarded: 7/16/2009 |
| Title: | Development of Ultra-High Strength Intrinsically Corrosion Resistant Steels Using High Pressure Powder Compaction Technology |
| Abstract: | In response to OSD/NAVYs need for landing gear component applications, We propose to develop advanced high strength steels using CDC compaction manufacturing. Common materials used are 4340 steel, 300M, and AerMet 100. AerMet 100 has superior material properties to 4340 and 300M. Landing gear components made from AerMet 100 has had success within the USN. However this is an expensive and limited supply material. The nominal material property values for AerMet 100 are 250-ksi 0.2 percent yield strength, 285-ksi ultimate strength, and 100 ksivin. An ultra high strength stainless steel with mechanical properties equivalent to AeroMet 100 and the corrosion resistance of a PH 13- 8 (H1025) is desired. Representative desirable properties include: UTS (ksi) > 290 YS (ksi) > 245 KIC (ksiin) > 100 KISCC (ksiin) > 70. UTRON proposes an innovative manufacturing process technology called the high pressure Combustion Driven Powder Compaction (CDC) to manufacture near net shape quality, dense, fine grained and mechanically durable high density ferrous based components such as Carpenters Custom 465 stainless martensitic steels, Aermet 100, 17-4 PH and Other PH 13-8 Mo martensitic stainless steel as base materials and select optimized alloying additions such as (e.g., Al, Nb, Hf, Zr, Re) to further improve the mechanical and corrosion properties as well as select composite dispersoids such as carbides such as boron carbide, silicon carbide. Some of the unique process advantages of CDC technology include higher green and sintered part densities, ability to produce novel alloys with near net shape parts, single/multi-layered materials, minimal shrinkage attributes compared to conventional means and improved microstructures/properties. We propose to develop competitive high strength and corrosion resistant steel alloys using high pressure CDC and suitable post- process HIPing, sintering/heat treatment strategies with improvement in mechanical and stress corrosion properties. Microstructures, microchemistries and properties of the optimized alloys will be developed. In Phase II, we plan to further focus on the optimum alloys and develop near net shape complex manufactured components as well as scale- up of the press/tooling hardware. |
| Luminit, LLC
1850 205th Street Torrance, CA 90501 | |
| Phone:
PI: Topic#: |
(310) 320-1066
Dmitry Voloschenko OSD 09-C05 Awarded: 8/11/2009 |
| Title: | Holographic Interferometric Instrument for Threshold Stress Intensity |
| Abstract: | To address the OSD need to inexpensively measure the KIscc of aluminum alloys, Luminit, LLC proposes to develop a new Holographic Interferometric Instrument for Threshold Stress Intensity (HITS). This proposed HITS is based on double-exposure holographic interferometric technique to study stress corrosion cracking. The proposed method will offer accurate and fast measuring of KIscc. In Phase I, Luminit will demonstrate the feasibility of HITS by designing and assembling the experimental set-up and measuring KIscc for one or more aluminum alloys at various grain orientations. In Phase II, Luminit plans to develop a fully-functional prototype to show how HITS solves the problem of rapid and accurate measurement of KIscc of aluminum alloys. HITS will accommodate the specific needs of end users and demonstrate all relevant performance metrics so that it can be used to prepare a standard measurement procedure through a nationally recognized standards organization. |
| Blue Marble Rehabilitation
1445 Foxworthy Ave. #50-140 San Jose, CA 95118 | |
| Phone:
PI: Topic#: |
(310) 913-5707
Sheryl Flynn OSD 09-H01 Awarded: 5/11/2009 |
| Title: | Cognitive/Motor Therapy Application Using Console-Based Videogame Platform |
| Abstract: | Approximately 6.5 million Americans and 30% of returning veterans live with traumatic brain injury (TBI) associated disabilities. The cost of caring for and rehabilitating these wounded veterans has been estimated at $536 billion. Additionally, neuroscientists and rehabilitation experts suggest that recovery from brain injury involves a highly intense practice schedule, that is often more costly than one can afford. Thus scientists and entrepreneurs are compelled to find lower cost interventions that can adjunct rehabilitation efforts, thereby increasing practice time. A staggering, yet important statistic indicates that 65% of all households play computer/video games, indicating a high level of enjoyment. Perhaps these tools can be used to harness the motivation needed to compel users with TBI to perform many hours of tedious training; ultimately leading to increased life satisfaction and return to work/duty. In this application, we will describe the initial development of a low cost Serious Game application, built using the XNA framework. This device will ultimately address cognitive, motor and sensory impairments associated with TBI. The goal of this proposal is to complete Phase I development of a cost effective intervention that induces the brain plasticity necessary for return to duty and/or a fulfilling civilian life. |
| Kinetic Muscles, Inc.
2103 E. Cedar Street, #3 Tempe, AZ 85281 | |
| Phone:
PI: Topic#: |
(480) 557-0448
Ben Shepard OSD 09-H01 Awarded: 6/9/2009 |
| Title: | Cognitive/Motor Therapy Application Using Console-Based Videogame Platform |
| Abstract: | Traumatic Brain Injury (TBI) is a leading source of morbidity in U.S. soldiers in Iraq. Each year 1.5 million Americans sustain a TBI and there are 5.3 million people with a permanent TBI-related disability in the U.S. Videogames have been shown to increase TBI patient cognitive ability, memory and recall.. The purpose of this proposal is to meld clinical strategies used in treating TBI patients with intrinsically motivating video games. A computerized intervention that incorporates both state-of-the-art gaming technology and state-of-the-art cognitive and motor rehabilitation strategies has the potential to be efficacious, cost-effective, and highly-motivating for a generation of patients who are habitual users of computerized games as a source of entertainment. This Phase I study will develop one game to demonstrate the process of incorporating clinical and entertainment requirements into a video game. The work plan will involve intense iterative interaction between TBI treatment clinicians and professional game designers. This collaboration will utilize the latest software development tools to define detail game design requirements and will use a storyboard process to generate a game scenario. Extensive testing will verify the functionality of the program and a clinical validation plan will be designed. |
| MYMIC LLC
200 High Street Suite 308 Portsmouth, VA 23704 | |
| Phone:
PI: Topic#: |
(757) 391-9200
Thomas Mastaglio OSD 09-H01 Awarded: 6/3/2009 |
| Title: | Cognitive/Motor Therapy Application Using Console-Based Videogame Platform |
| Abstract: | MYMIC LLC proposes the development of BIRDS, a game-based clinical tool for the rehabilitation of traumatic brain injury related deficits in cognitive and motor skills. With the increasing number of returning service members with TBI, such a system promises to augment existing rehabilitation programs by proving measurable performance data for patients. BIRDS will leverage the widespread popularity of Xbox360 to deliver a solution that is cost-effective, dispersible, and effective. |
| SimQuest, LLC
1010 Wayne Avenue, Suite 940 Silver Spring, MD 20910 | |
| Phone:
PI: Topic#: |
(301) 587-9440
Howard Champion OSD 09-H01 Awarded: 6/5/2009 |
| Title: | Cognitive/Motor Therapy Application Using Console-Based Videogame Platform |
| Abstract: | Traumatic brain injury (TBI) is one of the most pervasive problems among servicemembers returning from current conflicts. Although a continuum of care is in place, many veterans do not get the rehabilitative services they require, often because local communities may lack the necessary resources/expertise. The proposed TBI rehabilitation game is based on the success of telerehabilitation in remote treatment, the applicability of video games for rehabilitation, and the applicability/recent affordability of haptics technology. TBI severity level (mild, moderate, or severe), area of function (cognitive, motor, sensory, behavioral), and segment of the continuum of care of most pressing need will be determined, and then a prototype game will be planned that addresses this need using a sophisticated haptics device connectable to a videogame console or PC. The goal of the game will be to accomplish TBI rehabilitation goals in an intuitive, entertaining fashion and extend the reach of rehabilitation services to underserved servicemembers. It will differ from other efforts in that it will use haptics technology, include performance metrics, and be usable on videogame console and PC. This project could be expanded for use with civilian TBI patients, who number in the millions in the United States alone. |
| Active Signal Technologies, Inc.
Hammonds South, Unit Q 611 North Hammonds Ferry Road Linthicum Heights, MD 21090 | |
| Phone:
PI: Topic#: |
(717) 235-9238
John Sewell OSD 09-H02 Awarded: 6/1/2009 |
| Title: | Non Invasive Assessment of Intracranial Pressure and Cerebrovascular Status after Traumatic Brain Injury |
| Abstract: | Given the critical need for early detection of TBI and the potentially associated increase in ICP a requirement exists for a system capable of detecting elevated ICP and TBI, especially cerebrovascular status. The requirement is for a combination small, portable, robust fieldable system, and this response to that requirement is a combination of non- invasive acoustic techniques for determining elevated ICP as well as cerebrovascular status. One system, the Brain Acoustic Monitor, is based on an active stimulation of skull resonance features along with a passive monitoring of arterial response to determine elevated ICP and cerebrovascular anomalies. The other, cochlear microphonic potential (CM), determines the degree of ICP increase. Both approaches have been evaluated against calibrated ICP monitors in one case human subject and the other animal studies. Phase I will combine the systems to detect both elevated ICP as well as set forth a method to approximate a real value. This in anticipation of Phase II where the system will be evaluated against invasive ICP monitors, TCD, and CTA, prior to a final system integration. |
| Infoscitex Corporation
303 Bear Hill Road Waltham, MA 02451 | |
| Phone:
PI: Topic#: |
(781) 890-1338
Anna Galea OSD 09-H02 Awarded: 5/29/2009 |
| Title: | Non Invasive Assessment of Intracranial Pressure and Cerebrovascular Status after Traumatic Brain Injury |
| Abstract: | Intracranial pressure, ICP, is arguably the single most important parameter used clinically to manage brain injury and long-term brain damage. Existing methods to record ICP are either invasive or require large equipment incompatible with a field deployable system. Our work combines two highly promising methods for monitoring ICP into a compact unit capable of continuous monitor. Using this bimodal approach will result in a single device that will lead to the definitive non-invasive device for monitoring ICP in far-field use. Our device incorporates retinal venous doppler ultrasonography (RVD) and pressure pulsatility analysis (PPA) into a single, compact unit safe for continuous automated use. We present innovations in PPA that enable continuous monitoring with more accurate readings from the RVD. Our device will enable monitoring of ICP on all patients with suspected brain injury, which will benefit the military as well as civilian health providers, from EMTs and paramedics to nurses and doctors in central hospitals. |
| Luna Innovations Incorporated
1 Riverside Circle Suite 400 Roanoke, VA 24016 | |
| Phone:
PI: Topic#: |
(540) 769-8400
Ted Lynch OSD 09-H02 Awarded: 5/19/2009 |
| Title: | Portable Ultrasound for Battlefield Diagnosis of Traumatic Brain Injury |
| Abstract: | In this Phase I SBIR Luna will team with UCSD to investigate whether the enhanced capabilities of Lunas EN-TACT will result in improved correlation between an ultrasound-derived pressure factor (such as the normalized HDR or HDC) and catheter- based measurements of intracranial ICP. As part of this overall objective, we propose a series of modifications to EN-TACT, leading to a two-phase head-tilt study on a volunteer subjects conducted at the UCSD Department of Orthopaedic Surgery. Successful completion of the project will provide initial data needed for eventual clinical acceptable of EN-TACT as a diagnostic tool for traumatic brain injuries. |
| Spencer Technologies, Inc.
701 16th Avenue Seattle, WA 98122 | |
| Phone:
PI: Topic#: |
(206) 329-7220
Mark Moehring OSD 09-H02 Awarded: 6/8/2009 |
| Title: | Non Invasive Assessment of Intracranial Pressure and Cerebrovascular Status after Traumatic Brain Injury |
| Abstract: | We will construct a non-invasive, portable, diagnostic ultrasound unit that will enable clinicians to determine which soldiers suffering from traumatic brain injury have increased intracranial pressure (ICP), or adverse cerebral hemodynamics indicating conditions such as vasospasm. This device will help diagnose and monitor those soldiers in need of clinical management. The expertise and intellectual property of Spencer Technologies will be applied to this development work based on: a commercial device we have been selling for seven years, further uncommercialized innovation accomplished in that same time frame, and technology licensed to Spencer Technologies for noninvasive assessment of intracranial pressure. This latter element, the technique of Ragauskas for measurement of ICP, has been explored clinically in early prototypes, and proof of concept has been established[1]. Our proposal is to demonstrate feasibility for this device, with intended battlefield use. The impacts of this technology will be: ICP assessment will become a clinical screening tool and a broader population of patients will benefit than does with the current invasive method in which the skull must be penetrated with a pressure sensing probe. [1] 11 Acta Neurochirurgica Supplementum, Supplement 95: Intracranial Pressure and Brain Monitoring XII. ISBN 3-211-24338-4, ISSN 0085-1419. Vienna, 2005, p. 357-361. |
| Charles River Analytics Inc.
625 Mount Auburn Street Cambridge, MA 02138 | |
| Phone:
PI: Topic#: |
(617) 491-3474
Peter Weyhrauch OSD 09-H03 Awarded: 5/22/2009 |
| Title: | Virtual Interactive Parent (VIP) System |
| Abstract: | Military deployment practices necessarily separate families, and therefore inflict significant psychological stress, particularly in young children. Readily available contact with the deployed parent could reduce stress on the child. That reduction could in turn improve the service members resiliency by reducing family stress. Artificial intelligence and game technologies can be applied to support virtual interactions when the parent is not available, but several key challenges must be overcome to attain a workable solution. For the child, the system must be comforting, easy to use, and engaging, while avoiding any possible psychological harm. For the parent, it must provide guidance for rapidly and intuitively generating personalized content, while engendering trust in its content and security. To address these challenges, we propose to design a Virtual Interactive Parent (VIP) System for providing on-demand synthetic parent interactions to comfort left-behind family membersparticularly young childrenduring stressful periods. VIP focuses on three components: 1) an Interaction Template Library of familiar, comforting interaction scenes that parents fill with personalized content; 2) a VIP Application for the child to communicate and play within these scenes; and 3) Secure Content Management Tools supporting parents as they personalize content and enjoy the childs interaction with that content. |
| Mammoth Sound and Vision
PO Box 4170 Burbank, CA 91504 | |
| Phone:
PI: Topic#: |
(310) 463-5435
George Johnsen OSD 09-H03 Awarded: 5/27/2009 |
| Title: | Virtual Dialogue Application for Families of Deployed Service Members |
| Abstract: | The goal of the Phase I proof of concept will be to develop the plan for web based system which will allow young children of military service members to communicate with a 3D, interactive, digital simulation of their deployed parent at home on their own PC. Given that about forty percent of U.S. service members are parents, a large number of military children and families stand to benefit from targeted psychological preventive services, such as the one proposed here. This application describes this highly complex technical challenge and the psychological theories to support development of this system. The end result would be a user-friendly system to serve as a simulated attachment intervention whereby normal childhood development would be enhanced through an on demand communication system with the deployed parent. Further, as will be discussed below, commercialization of the integration of said technological development and psychological theory could be further developed as a virtual counselor to provide day to day support for those in the military or civilian life with physical and/or psychological difficulties. The commercial application of this technology would also extend to other areas including education, entertainment, gaming, and industry. |
| Stottler Henke Associates, Inc.
951 Mariners Island Blvd., STE 360 San Mateo, CA 94404 | |
| Phone:
PI: Topic#: |
(434) 977-7856
Alex Davis OSD 09-H03 Awarded: 5/20/2009 |
| Title: | Absent Family Assisted Reading |
| Abstract: | We propose to construct a computer program to help young children cope with home life while a parent is absent. This program is meant to help fill the time and parental voids that happen immediately upon deployment all the way up to homecoming. The application we propose, Assisted Reading with Absent Family (AFAR), is a personal interactive dialogue application centered on the activity of story time, emulating a parent reading a story to a child. |
| Advanced Anti-Terror Technologies Corp. (A2T2)
896 W Minneola Ave Suite 57 Clermont , FL 34711 | |
| Phone:
PI: Topic#: |
(703) 922-0433
Martin Lahart OSD 09-H04 Awarded: 5/7/2009 |
| Title: | Development of Virtual Reality Tools for Assessment of Return-to-Duty Status following Mild Traumatic Brain Injury (mTBI) |
| Abstract: | The aims and opportunities of our adding on VR-Assessment-Modules (VRAM) to existing small arms training systems are focused on providing an easy-to-understand, ease-to- use rehabilitation interface customized for medical staff uses for assessments of return- to-duty status. This VRAM effort opportunistically integrates and exploits A2-T2/ODU ongoing rehabilitation, simulation&training, and next-generation multi-modal interface efforts funded by OSD, US Army, DARPA, and our own IR&D efforts with VA Hospitals and other TBI groups. VRAM enables our research team to evolve our current limited assessment features that are narrowly focused to a much wider context and user base. For example our current audio/visual assessments built-in to our Internet-Based Rehab product are narrowly focused on rehabilitation for mild to moderate TBI recovering warfighters to regain their listening-skills. We envision near-term evolution to much wider wholistic return-to-duty status assessments by modularly adding on to existing operational training systems used for military certifications and combining medically useful exercise instrumented-equipment already in use. We selected adding on VRAM first to small arms trainers based upon: warfighters current critical needs, availability, and our teams system architecture and software/hardware extensive expertise with the Engagement Skills Training (EST), FATS-Small-Arms-Training(SAT), and HLA/DIS tools for interfacing to multiple types and levels of simulations. |
| Jardon & Howard Technologies Incorporated
13501 Ingenuity Drive Suite 300 Orlando, FL 32826 | |
| Phone:
PI: Topic#: |
(310) 301-5018
Albert A. Rizzo OSD 09-H04 Awarded: 6/12/2009 |
| Title: | Development of Virtual Reality Tools for Assessment of Return-to-Duty Status following Mild Traumatic Brain Injury (mTBI) |
| Abstract: | Existing Mild Traumatic Brain Injury (mTBI) clinical assessment techniques typically fail to assess the ability to execute functional tasks incorporating whole-body movements. Therefore, there is a significant need for a low-cost Virtual Reality (VR) based assessment tool incorporating military relevant cognitive and whole body movement testing parameters to accurately assess a service members ability to return to duty in the presence of a mTBI. To that end, JHT, Inc. has initiated the development of a VR game- based patient assessment system. In the Phase I Program proposed here JHTs will demonstrate the feasibility, defined as low-cost, portable and rapid implementation, of the proposed system and processes. The goal of this Phase I research is to development a functionally relevant whole body movement VR tool which will evaluate physical and cognitive tasks in a high fidelity environment. The proposed effort incorporates real- world, military relevant activities combining physical and cognitive demands in a game based environment. A number of performance metrics presented as cognitive and physically demanding tasks will be evaluated in a virtual environment to ascertain the optimal sequencing, formatting and presentation needed to effectively assess the level of mTBI in a patient. |
| Advanced Anti-Terror Technologies Corp. (A2T2)
896 W Minneola Ave Suite 57 Clermont , FL 34711 | |
| Phone:
PI: Topic#: |
(703) 922-0433
Martin Lahart OSD 09-H05 Awarded: 6/11/2009 |
| Title: | Utilization of Affective Computing for Cognitive and Physical Rehabilitation of Victims of Traumatic Brain Injury |
| Abstract: | Our Affective Computing Environment-Module(ACE-M) enables new types and levels of effective cognitive and physical rehabilitation of victims of Traumatic Brain Injury. Our Add-On Modular designs provide the enhancement basis for adding ACE-M to existing and emerging technologies (existing and new rehabilitation-systems, COTS games, serious-games, simulations, virtual reality, etc). Further, our prior successful R&D and evolution of intuitive modular interfaces makes possible an integrated framework for affective computing components such as FACS based Face-Reader 2.0, cognitive task performance, and physiological monitoring components for Artificial-Intelligence controlled Human-centric intelligent tutoring. Specifically, ACE-M near-term developments are low- risk based upon opportunistic evolution of our current Internet Based-Rehabilitation(IB- Rehab.com) efforts for OSD to aid TBI recovering warfighters regain listening-skills; Next-Generation Interface Module(NexGEN) efforts for DARPA to aid TBI and Poly-Trauma recovering warfighters mitigate/eliminate phantom limb pain, enable advanced prosthesis- training, and advanced behavior composer enhancements for the OneSAF simulation system; along with adding Game-Interfaces to other existing simulations efforts for the US Army. At least two existing or new cognitive/physical rehabilitation applications will be augmented with our Affective Computing Environment-Module including extending our IB- Rehab products, and new Wii game-based modalities. ACE-M FDA processes and approvals are envisioned as follow-on efforts to our similar IB-Rehab and NexGEN FDA efforts. |
| Hstar Technologies
82 Guggins Lane Boxborough, MA 01719 | |
| Phone:
PI: Topic#: |
(978) 239-3203
John Hu OSD 09-H05 Awarded: 6/18/2009 |
| Title: | A Smart Affective Virtual Environment Rehbilitation System for Traumatic Brian Injuries |
| Abstract: | Traumatic brain injury (TBI) is a major cause of impairments of cognitive ability and subsequent motor-behavioral difficulties. Successful brain damage rehabilitation requires an accurate and effective training and assessment, and must provide a tool for both cognitive and physical rehabilitation procedures. Hstar proposes a Smart Affective Virtual Environment Rehabilitation (SAVER) system for TBI patients. The SAVER system will 1) support intervention and adaptation through user interface devices and monitoring systems, 2) provide sets of clinical training scenarios designed to stimulate neurological and functional recovery after brain injury, 3) create training scenarios that allow for rapid prototyping, thus encouraging therapists to experiment with the proposed technology and to assess benefits to patients, 4) simulate one-to-one training scenarios within a highly interactive and engaging environment to meet each patients specific needs, and 5) support methods for quantifying and assessing performance and progress of rehabilitation. No rehabilitation system currently exists that would meet all of these needs. Our primary innovation in SAVER system is affective computing module based progressive cognitive and physical rehabilitation training for TBI patients using advanced user interfaces. The SAVER system will allow TBI patients regain cognitive and fundamental motor skills through advanced VE based training scenarios. |
| Intelligent Automation, Inc.
15400 Calhoun Drive Suite 400 Rockville, MD 20855 | |
| Phone:
PI: Topic#: |
(301) 294-5260
Jacqueline Haynes OSD 09-H05 Awarded: 6/18/2009 |
| Title: | PATRICIA: A Personal Affective Therapist for Rehabilitation of Individuals with Cognitive ImpAirments |
| Abstract: | The key innovation in this effort is the development of an interface and a framework for a Personal Affective Therapist for Rehabilitation of Individuals with Cognitive ImpAirments (PATRICIA). Intelligent Automation, Inc. (IAI) proposes to develop a portable (smart phone- based) device that utilizes basic sensing (accelerometers, heart rate, etc) to provide audio/visual feedback via a virtual therapist. While portable, the device will be designed so that it can be "docked" with a rehabilitation tool (e.g. IAIfs MACARM or the MOTEK CAREN) to provide feedback during a physical and cognitive therapy session. While it is docked, any additional sensing that is available via the rehabilitation tool can be utilized by the virtual therapist for feedback. Furthermore, the therapist can be presented on the screen of the rehabilitation tool (rather than the portable device) during the session. Progress will be monitored and recorded in a SCORM-conformant learning management system and used to adjust the rehabilitation paradigm and feedback from PATRICIA. The advantage of this approach is that the virtual therapist and affective computing interface are not only portable, allowing patients to use PATRICIA during everyday tasks, not just during therapy sessions. |
| Ontar Corporation
9 Village Way North Andover, MA 01845 | |
| Phone:
PI: Topic#: |
(978) 689-9622
John Schroeder OSD 09-H05 Awarded: 6/11/2009 |
| Title: | Utilization of Affective Computing for Cognitive and Physical Rehabilitation of Victims of Traumatic Brain Injury |
| Abstract: | Rehabilitation of Traumatic Brain Injury is difficult for many reasons. The symptoms are pervasive, the brain is a complex organ to rehabilitate, the manifestations of symptoms are hard for the unaffected to understand and exceedingly frustrating to the patient. The increasing numbers of military personnel suffering from TBI make it problematical to treat due to the range of locations that soldiers are in such as deployed, in a field hospital, in an overseas treatment hospital, in a stateside treatment hospital, in a rehabilitation setting or at home. Our objective is to create a highly interactive suite of console-based game applications which include affective data to accelerate or decelerate game level (i.e. cognitive/behavioral, sensory and motor skill challenge) according to emotional state as communicated by affective state. The game suite would include three different games for three levels of Traumatic Brain Injury: Mild, Moderate, Severe. The concept idea described in this proposal is a game intended for use with patients with Mild Traumatic Brain injury on the Nintendo Wii system. We are however, willing to work with any system that is most appropriate as determined by the TPOC. We have chosen the Wii system for our proposal concept for two reasons. 1. It enables the inclusion of a level of physical movement and interaction not currently available on any other system. We have been advised by our brain injury subject matter experts that this system is ideal based on the needs of this specific rehabilitation population; a combination of cognitive/behavioral, sensory and motor skill challenges. 2. It is low cost and/or already in existence in rehabilitation facilities as well as in soldiers homes. |